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Written by Rob Schultz (human).

Escape Room Reviews: Dracula

Company: 60Out
Room: Dracula
Date Played: 11/26/17
Player Count: 5. 3-4 would probably be best.
Success:  Success!

Premise: You know how sometimes your village gets a dracula, and you hope it’s just going to go away, but you start running out of eligible young people after a while, and then you’ve got to send a posse to vanquish the demon? That.

Immersion: As expected with 60Out, this is a room with lovely production design. It’s the high end of game show-esque design. 

Highlights: This was a cool room to showcase what room escapes can be like for the new players joining us for their first game. There’s an action sequence unlike anything I’ve seen in a room before.

Lowlights:  As usual, wear and tear on magical objects can make them finicky.  Also, our GM chimed in a lot - some GMs get trigger happy with the PA system, especially since a few times he was actually trying to talk to players in a different game.

And Finally:   I think you could probably sequence break this game. We didn’t, because the technically optional parts were easily accessible and listed in order in our dracula journal / walkthrough manual, but since we ignored the clues they produced, we might as well not have bothered with them. This was a fun game, but probably mid-tier as far as 60Out goes. Out of 39 games played, I’m ranking this one at #17. 

How to book this room yourself: Visit