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Written by Rob Schultz (human).

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NotArt Home Subscription Service

Hello friend,

I wanted to tell you about a thing that I'm making, because that's the only way that people find out. 

Among the many hobbies I've picked up from Benjamin Franklin over the years, some of my favorites include designing for print, accepting unusual gifts from the French, and writing fantastical stories. That's how I got into tiny publishing. Each book is 8 pages long and suitable for framing. But much MORE suitable for reading! 

And so I've set up a subscription system that allows me to easily collect mailing addresses and pass the expenses directly on to YOU, the potential reader!

www.patreon.com/NotArt is the internet's new hot spot, where everybody is signing up. Well, not everyone, but that's only because so far each issue is limited to 50 copies. Hand numbered, of course, to create a fun challenge if fame or infamy should strike.

If you're like me, you're in Los Angeles, so you could take your chances with running into me somewhere and seeing if I'll just give you each issue. But if you're not the gambling type, this mail-order service is for you. Plus, I've got 15 copies left of issue 1, and you can get one for free with issue 2, which is what you get if you subscribe in August. 

So sign up today, if you want to! It's a chance to get something good in the mail for a change! 

Your frequent correspondant,
-Rob

(You have received this email because: a) you've hit me up at some point in the past about YOUR crazy scheme, b) you have, at some point, cold-called me to sell me a Toyota, or c) I could imagine you being genuinely interested in this project. Anyhow, you can't unsubscribe. It's not a mailing list.)

Escape Room Reviews: Grandma's Master Plan

Company: 60 Out
Room: Grandma’s Master Plan
Date Played: 8/6/17
Player Count: 4
Success:  Success!

Premise: From the company website, "The story begins when your granny suddenly disappears without notice. No one has a clue where she is, but one day you come across a letter in which your grandmother reveals a secret about her inheritance. All you have to do is to go into her house and find it -- simple, right? We'll see about that."

Immersion: This is an escape unlike any I’ve ever done before. In a lot of games, any failure of the set design to simulate a real-world location makes the game an approximation of the real thing, but I believe Grandma’s to be the first *impressionist* Escape Room that I’ve played. Each of the multiple rooms is stripped down to the vital and memorable bits, yes, but I don’t believe that they are, in the story, literally connected to each other. Each space is probably a different location, and would take place some time after the previous space. They are more like levels of a video game than a literal hour (or in this case, 75 minutes) in your characters’ afternoon.

Highlights: As in every 60Out game, Grandma’s brings sharp set and prop design, an abundance of magical objects (our pet term for objects that are probably outfitted with some kind of sensors to ‘know’ when they’ve been used correctly, as opposed to traditional padlocks), and cleverly designed spaces to explore. Some of the interactions are very neat. One puzzle that I’ve seen used before (in another 60Out game, no less!) worked better here than anywhere else I’ve seen it done. 

Lowlights: Player damage in one area lead us to accidentally skip a puzzle, because a ‘locked’ item no longer closed properly. One prop was especially finicky. The gold shown in the advertisement turns out to be fake. These are very small complaints. 

And Finally:   This is an extra large room, and you are given an extra large amount of time (at an extra large price) to solve it all. Our team didn’t find anything in the room to be especially difficult or mind bending, but there is indeed a lot of it. Which is great! All four of us had plenty to do. 60Out has an offer where one player in your group plays for free on or near their birthday (which our foursome has taken advantage of a bunch this year), and this game was a real birthday treat. Out of 31 games played, this gets a solid #6, and it’s found its way into my heart as my current favorite at any 60Out location. 

How to book this room yourself: Visit https://www.60out.com/los-angeles/rooms/grandmas-masterplan

Kickstarter Monday: Flag and Hadean Lands

Ages ago, I wrote up a few posts to see how various Kickstarters I backed had turned out. Starting this month, I'm going to make the first Monday of the month about reporting on a couple of the projects that I've backed since then, or catching up on previously mentioned incomplete projects. There was a time when Kickstarting was probably my number one way to spend money frivolously, and while these days I’d say that hobby has given way to room escapes, I’ve still backed or attempted to back over 80 projects. 

My first instinct here was to draw this series out and cover all of them, but I stand by just about everything I had to say when I wrote the previous reviews. Here's the digest version: 

  • Video games are second only to films as bad projects to back.
  • First-timers making hardware gadgets are probably going to fail.
  • Sometimes I back artists more as a way to thank them for previous work than because I want their new thing.
  • I like things that light up.

So here's what's new:

The Glif, and also The New Glif - These are well-made and practical gadgets for sticking your phone on a tripod. The original was built for the iPhone 4, which means it is now a piece of plastic trash that I will move from junk drawer to junk drawer until I die. The "New" version is built to be phone agnostic, and although I don’t use it often, it’s a big help when I do have a need for it. 

Flag - This was a startup that did a huge faceplant leading its founder, Samuel Agboola, to try to scrub himself and the project from the internet.  The idea was for you to get free prints of your photos in the mail, as paid for by advertising that would appear on the reverse side of each print. I guess their problem was that you can’t attract advertisers to a platform with no users, and they didn’t have enough cash to burn on giving away prints until they had a respectable amount of users. Plus they promised a bunch of dumb and expensive frills. They ran a second (and third) shady crowdfunding campaign, totally failed to keep up with shipping prints to their existing users after a couple of months, and then shut down as much of their web presence as possible. Backers have been left to post pleas for refunds on the campaign comment pages like an extra sad chain letter.  For what it’s worth, the first photos I received were actually very nicely done and encouraging of the service as a whole. The second month was four months late in delivery and of noticeably lower quality. Neither batch had any ads, and I never saw anything else from them except apologies and promises.

Hadean Lands - This wonderful text adventure (ahem, interactive fiction) is like a Thanksgiving dinner - Andrew Plotkin spent years developing it, and when it was finally served I gulped the whole thing down in a tiny fraction of the time. It’s a story of alchemy-powered space travel gone awry, and it’s the reason I have TextExpander snippets for things like “orichalcum,” “anaphylaxis,” and “anti-Tellurian distillate,” along with some especially long and complicated series of commands I used time and again. I am perfectly pleased with myself to also mention that I was among the first players to complete the game in the week it was released, before the internet filled up with hints. This was one of the very first projects I ever backed, and it's pretty much a best-case scenario for how happy I was with the end result.