Normal Website

Not a front for a secret organization.
Written by Rob Schultz (human).

Filtering by Category: Games

Media Monday

iOS - Hoplite - β˜…β˜…β˜…β˜…β˜†
Technically, I have won this game, but there's a lot of challenges and achievements and stuff so it doesn't feel beaten. It will live on in my iPad. I'm pretty sure this isn't "roguelike." Which is good. For me.

iOS - Star Wars: Cantina - β˜…β˜…β˜†β˜†β˜†
I've been cleaning out my phone, cluttered with unused and unloved apps. This was a little diner dash-type game with Star Wars-themed patrons. The whole thing's like half an hour long, and hasn't yet been updated for iOS 6. Anyway, it's been deleted now.

PS3 - Tomb Raider - β˜…β˜…β˜…β˜…β˜†
My first Tomb Raider game ever, thanks to PS+. This one is basically Uncharted. Often I have this joke (or not-joke) where I feel like maybe I'm not the good guy in a game where I'm slaughtering a film crew's worth of people, but Lara seemed like a total maniac in this thing. If you play it for stealth, she's killing possibly helpful people without ever talking to them, but since she appeared to me as a bloodthirsty monster, and maybe an unreliable narrator, I took no opportunity for stealth. 87% collection.

Media Monday: Project Giant Robot, Picross, and EVOLand

Let's talk video games this week:

PS3 - The Unfinished Swan - β˜…β˜…β˜†β˜†β˜†
A neat concept that I generally found to be kind of a chore to work through. Gilliam's cameo was a nice touch.

Wii - Project: Guard, Project: Giant Robot, & Splattoon Demos - β˜…β˜…β˜…β˜…β˜†
These were all demos I played during downtime (re: hour-long gameplay segments of Smash Bros) while working in the Nintendo booth at E3. Guard was pretty fun, and involved a crowd shouting out when they saw robots sneaking up on me. In Giant Robot, I was knocked down once or twice by the evil robots, but I always took 'em down with me. In Splattoon, my army of squidgirls (Orange) triumphed over the other, lesser team (Purple). The motion controls were tricky, but I was determined to play it as intended. (One little extra thing about these that must have been reported on somewhere by now: Mr. Miyamoto was revealed to be working on a new Star Fox game at E3 this year. Also, the two 'Project' games are Miyamoto creations. There are Star Fox-related logos visible in the Project: Guard scenery...)

PC - EVOLand - β˜…β˜…β˜…β˜†β˜†
I've had my eye on it for a while, and bit during the Steam summer event. Generally pretty fun, but by the second half the gimmicks have mostly faded away into actually being the kind of game they're joking about. My time was split almost evenly between getting up to the last boss, and then running around collecting everything before taking him out. Finished with 100% completion.

NDS - Picross e4 - β˜…β˜…β˜…β˜†β˜†
This is, I think, the third picross game I've played on a DS. Back to 2D this time. I liked that you get bonus puzzles for being a loyal franchise buyer. Blasted through this one really quick though, in about a month.

NDS - Picross e3 - β˜…β˜…β˜…β˜†β˜†
And having finished that one, I then went and wrapped up the last few puzzles from last year's installment. None of these are as much fun and addictive as Picross DS was though. Maybe because then it was a novelty. It also had the fun Nintendo themed level, which never re-appeared.

iOS - AC-130 Air Gunship - β˜…β˜…β˜†β˜†β˜†
It's like that level in that AAA shooting game, except a lot less fun! …I still played all 15 levels…

Media Monday: Castle of Illusion

PC - Dig Hard - β˜…β˜…β˜…β˜…β˜†
This is a great little game jam game co-created by a schoolmate of mine. Brief, but a lot of fun while it lasted. Also, the power went out in my building just as I won, which was a little unsettling.

iOS - Make it Rain - β˜…β˜†β˜†β˜†β˜†
Maybe the worst of these incremental clicky games I've played. This one's for iPhone, and spits an awful lot of ads at the player. I did not collect all the things, but I did get to the 'YOU WIN' screen that forces you to stop playing.

PS3 - Brothers: A Tale of Two Sons - β˜…β˜…β˜…β˜…β˜†
Very nicely done short story. Explores the options and mechanics of controlling two characters at once in a lot of fun ways. Would have been fun in co-op, but I get how that sort of defeats the purpose. Pleasantly twisty narrative, lots of places to sit in-game, surprising finale.

PS3 - Pixeljunk Shooter - β˜…β˜…β˜…β˜†β˜†
Replay while watching some videos. Still mostly fun, still reminds me of Solar Jetman, but I think what I really wanted to (re)play was Insanely Twisted Shadow Planet.

PS3 - Castle of Illusion Starring Mickey Mouse - β˜…β˜…β˜…β˜…β˜…
An unexpected gem. I've been trying a bunch of offerings from PS+ and I didn't think I'd stick with what appears to be Mickey 64, but the level design is fantastic in this. In the early levels, I was impressed with how you always end up visiting and exploring the interesting scenery in the deep background. In the later levels, I was impressed by how time is truly of the essence. I ended up nearly 100 diamonds short and don't plan to go looking for them, but the way that the levels kind of reminded me of rides at Disneyland in terms of tone, or space economy, or delight, or something, was a real treat.

Media Monday: Monument Valley Not a Monumental Value!

And also browser-based "idling" games!

PC - Choppin' Wood - β˜…β˜…β˜†β˜†β˜†
I'm really into this kind of game lately. The balance of attending and then ignoring fits in just right with the jobs I've been working recently. There's not much to this one though. More theme but maybe less interesting than...

PC - DerivClicker - β˜…β˜…β˜†β˜†β˜†
I collected all the things in this game. I don't think there's anything else to do. It's not as fancy as Cookie Clicking or Candy Box or Clicking Bad from last year, which it occurs to me now I never even logged. I guess I never got every last thing in Cookie Clicker though.

PC - A Dark Room - β˜…β˜…β˜…β˜†β˜†
The best of today's bunch. It was intriguing as I unlocked new things, and surprising as I kept forgetting I was playing and returned days later to find I had tons of supplies. Combat becomes a chore towards the end, but I finished this one twice.

iOS - Monument Valley - β˜…β˜…β˜†β˜†β˜†
It was a really shrewd move for the developers of this game to target the Apple and graphic design / tech nerd segment of the web, either instead of or in addition to the gaming press. I liked the one level that was a box that opens because I miss The Room, but I ended up disappointed in this one.

As far as I know, I don't mind the "non-game" game genre. These are games that are generally more of a walking tour of a (usually) lovely thing the developer has made to show you, different from a book or video in that there is usually some clicking or tapping involved to keep you engaged, but there are no real obstacles present to keep you from seeing all of the carefully crafted content. My blunder was not considering the non-gamer sources of the reviews and blurbs I was reading that promised 4+ hours of gameplay. After the first 45 minutes, when I thought we were just about done with the tutorial and intro levels and it turned out the game was over, I think I felt a little cheated over the relatively high price and small amount of content.