Date Played: 11/26/17
Player Count: 5. 3-4 would probably be best.
Premise: You know how sometimes your village gets a dracula, and you hope it’s just going to go away, but you start running out of eligible young people after a while, and then you’ve got to send a posse to vanquish the demon? That.
Immersion: As expected with 60Out, this is a room with lovely production design. It’s the high end of game show-esque design.
Highlights: This was a cool room to showcase what room escapes can be like for the new players joining us for their first game. There’s an action sequence unlike anything I’ve seen in a room before.
Lowlights: As usual, wear and tear on magical objects can make them finicky. Also, our GM chimed in a lot - some GMs get trigger happy with the PA system, especially since a few times he was actually trying to talk to players in a different game.
And Finally: I think you could probably sequence break this game. We didn’t, because the technically optional parts were easily accessible and listed in order in our dracula journal / walkthrough manual, but since we ignored the clues they produced, we might as well not have bothered with them. This was a fun game, but probably mid-tier as far as 60Out goes. Out of 39 games played, I’m ranking this one at #17.
How to book this room yourself: Visit https://www.60out.com/los-angeles/rooms/dracula